Destiny Year 1 PvP Lighting

Destiny Lighting Reel

Burning Shrine

Burning Shrine

Burning Shrine

Burning Shrine

Burning Shrine

Burning Shrine

Burning Shrine

Burning Shrine

Asylum

Asylum

Asylum

Asylum

Asylum

Asylum

Asylum

Asylum

Bastion

Bastion

Blind Watch

Blind Watch

Blind Watch

Blind Watch

Blind Watch

Blind Watch

Blind Watch

Blind Watch

Exodus Blue

Exodus Blue

Exodus Blue

Exodus Blue

Exodus Blue

Exodus Blue

Firebase Delphi

Firebase Delphi

Firebase Delphi

Firebase Delphi

Firebase Delphi

Firebase Delphi

Rusted Lands

Rusted Lands

Rusted Lands

Rusted Lands

Rusted Lands

Rusted Lands

Rusted Lands

Rusted Lands

Shores of Time

Shores of Time

Shores of Time

Shores of Time

Shores of Time

Shores of Time

Shores of Time

Shores of Time

Twilight Gap

Twilight Gap

Twilight Gap

Twilight Gap

Twilight Gap

Twilight Gap

Twilight Gap

Twilight Gap

Destiny is a first person combat game that spans locations across five planets (including the moon). My primary work on this project was create lighting for the player vs. player component of the game, referred to as The Crucible. The primary lighting goals for the The Crucible environments were readability, identity and beauty. The sky team created the dynamic sun/moon cycle lighting. My job was to add lighting for artificial sources, reflected light and interior ambience.

Aubrey Pullman: Environment Lighting
Ryan Ellis: Lighting/Tech Art Lead • Mark Goldsworthy: Sky Lead • Mick Buckmiller: PVP Art Lead
Full Destiny credits can be found here: http://bungie.net/en-US/Destiny/Credits